Small City: Gæ̈pimu-ghkems Xluwuf

Gæ̈pimu-ghkems Xluwuf

Gæ̈pimu-ghkems Xluwuf
Example Gnoll architecture.
StatePelala
ProvenceNgelágemim Principality
RegionKtöl-awiu Savannah
Founded1082
Community LeaderLord Tsilêv
Area10 km2 (4 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation2422 m (7946 ft)
Average Yearly Precipitation264 cm/y (103 in/y)
Population2409
Population Density240 people per km2 (602 people per mi2)
Town AuraWild Magic
Naming
Native nameGæ̈pimu-ghkems Xluwuf
Pronunciation/lɑˈmɑ/ /xcems/
Direct Translation[warm] [cart; wagon]
Translation[Not Yet Translated]

Gæ̈pimu-ghkems Xluwuf (/lɑˈmɑ/ /xcems/ [warm] [cart; wagon]) is a temperate Small City located in the Ngelágemim Principality of the Pelala.

The name Gæ̈pimu-ghkems Xluwuf is derived from the Sylvin language, as Gæ̈pimu-ghkems Xluwuf was founded by Heblu, who was culturaly Gnoll.

Climate

Gæ̈pimu-ghkems Xluwuf has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 28°C (82°F) and its average temperature during the winter being a cool -26°C (-14°F). Gæ̈pimu-ghkems Xluwuf receives an average of 264 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Gæ̈pimu-ghkems Xluwuf covers an area of nearly 10 km2 (4 mi2), and an average elevation of 2422 m (7946 ft) above sea level.

Overview

Gæ̈pimu-ghkems Xluwuf was founded durring the late 12th century in fall of the year 1082, by Heblu. The establishment of Gæ̈pimu-ghkems Xluwuf suffered from many setbacks, delays, and obsticles, most notably a group of Gæ̈pimu-ghkems Xluwuf which required millitary assistance exterminate before the community could finish being built.

Gæ̈pimu-ghkems Xluwuf was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Gæ̈pimu-ghkems Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gæ̈pimu-ghkems Xluwuf is buildings are grouped arround an odd layout of restrictive cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Gæ̈pimu-ghkems Xluwuf's cost-cutting-focused defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Gæ̈pimu-ghkems Xluwuf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Gæ̈pimu-ghkems Xluwuf ’s existence has dried up and the city is drifting down the stream of history as it dries up.

Civic Infrastructure

Gæ̈pimu-ghkems Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gæ̈pimu-ghkems Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gæ̈pimu-ghkems Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gæ̈pimu-ghkems Xluwuf's parks.

Gæ̈pimu-ghkems Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gæ̈pimu-ghkems Xluwuf.

Gæ̈pimu-ghkems Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gæ̈pimu-ghkems Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gæ̈pimu-ghkems Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gæ̈pimu-ghkems Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gæ̈pimu-ghkems Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gæ̈pimu-ghkems Xluwuf's public wards, blessings, and other arcane systems.

Gæ̈pimu-ghkems Xluwuf possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Gæ̈pimu-ghkems Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gæ̈pimu-ghkems Xluwuf's natural decorations nor waterways.

Gæ̈pimu-ghkems Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gæ̈pimu-ghkems Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gæ̈pimu-ghkems Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Gæ̈pimu-ghkems Xluwuf they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Gæ̈pimu-ghkems Xluwuf's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Gæ̈pimu-ghkems Xluwuf vermin leave small tokens in payment for food taken.

The Fogwarden near Gæ̈pimu-ghkems Xluwuf are known to be a mutant strain of the creature.

Gæ̈pimu-ghkems Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Elven High Magic energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 4
  • Farmers: 7
  • Farm Laborer: 13
  • Hunters: 7
  • Milk Maids: 6
  • Ranchers: 3
  • Ranch Hands: 6
  • Shepherds: 5
    • Farmland: 9756 m2
    • Cattle and Similar Creatures: 602
    • Poultry: 7227
    • Swine: 481
    • Sheep: 24
    • Goats: 4
    • Horses, Mounts, and Beasts of Burden: 240

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 5
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 5
  • Candlemakers: 8
  • Carpenters: 7
  • Clothmakers: 7
  • Coach and Harness Makers: 2
  • Coopers: 6
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 1
  • Fabricworkers: 5
  • Farrier: 17
  • Furriers: 1
  • Glassworkers: 8
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 4
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 6
  • Locksmiths: 2
  • Matchstick makers: 3
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 4
  • Scabbardmakers: 5
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 7
  • Tailors: 13
  • Tanners: 2
  • Upholsterers: 3
  • Watchmakers: 3
  • Weavers: 7
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 3
  • Butchers: 5
  • Chandlers: 6
  • Chicken Butchers: 6
  • Entrepreneurs: 2
  • Fine Clothiers: 5
  • Fishmongers: 6
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 8
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 3
  • Woodsellers: 2

Service workers

  • Bakers: 12
  • Barbers: 10
  • Coachmen: 3
  • Cooks: 9
  • Doctors: 5
  • Gamekeepers: 3
  • Grooms: 2
  • Hairdressers: 8
  • Healers: 6
  • Housekeepers: 6
  • Housemaids: 11
  • House Stewards: 6
  • Inns: 2
  • Laundry maids: 4
  • Maidservants: 8
  • Nursery Maids: 4
  • Pastrycooks: 8
  • Restaurateur: 10
  • Tavern Keepers: 10

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 5
  • Long Haul Couriers: 5
  • Dockyard Workers: 4
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 6
  • Millers: 5
  • Miners: 5
  • Oilmen and Polishers: 3
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 7
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 8
  • Watercarriers: 5
  • Watermen, Bargemen, etc.: 7

Skilled Laborers

  • Accountants: 3
  • Alchemist: 3
  • Clerk: 4
  • Dentists: 2
  • Educators: 6
  • Engineers: 3
  • Gardeners: 2
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Professors: 1
  • Scientists: 1
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 5
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 5
  • Fixers: 2
  • Kami Clerk: 4
  • Landlords: 4
  • Lawyers: 2
  • Legend Keepers: 4
  • Militia Officers: 20
  • Monks, Monastic: 7
  • Monks, Civic: 7
  • Historian, Oral: 5
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 5
  • Priests: 9
  • Rangers: 3
  • Rat Catchers: 3
  • Scholars: 4
  • Spiritualist: 4
  • Slayers: 1
  • Storytellers: 9
  • Military Officers: 7

Cottage Industries

  • Brewers: 6
  • Comfort Services: 9
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 9
  • Needleworkers: 8
  • Potters: 3
  • Preserve Makers: 7
  • Quilters: 3
  • Seamsters: 12
  • Spinners: 7
  • Tinker: 2
  • Weaver: 5

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Fine Furniture Carpenters: 1
  • Glaziers: 2
  • Inlayers: 2
  • Musicians: 7
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 7
  • Writers: 8

Produce Industries

  • Butter Churners: 8
  • Canners: 6
  • Cheesmakers: 8
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 3
  • Smokers: 3
  • Stockmakers: 2
  • Tobacconists: 3
  • Tallowmakers: 5

822 of Gæ̈pimu-ghkems Xluwuf's population work within a Foundational Occupation.

1419 of Gæ̈pimu-ghkems Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 168 (7%) are noncontributers.

Points of Interest

POI

History

The the a stone of Charm, an a stone imbued with great amounts of Charm energies was created in Gæ̈pimu-ghkems Xluwuf by in time immemorial, reportedly some time during the late 2nd century.

History